Djinni's SWG -8ページ目
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念願のペット第1号をゲット!!

Bartimaeus Djinniです。
リクエスト(?)にお答えして読み方ですがw
バーティミアス ジン」とよみます。

Barさん、ジンさんなど呼ばれ方は色々^^
ばーちゃんは止めてとお願いしたことがありますw

今日はパワクラにつかれて、タイレナのカンテへw
グループ狩りに参加することに。

これでグループ狩り2回目です^^

今まで一人で狩をすることが多かったけど、こんなに大量にXPがゲットできるんですねぇ。目からウロコです@@
やっぱり、大型のクリーチャーを狩るのはグループじゃないと辛いですね。

あと、念願のロング・バイブロ・アックス(LBA)をゲットしたので、その威力を確認もしたかったので^^
一振りの威力はすごいけど、一振りごとに自分にダメージが返ってくるのは、非常に辛い><
回復支援がないとすぐ気絶しちゃいそうですねぇ

このLBA、うちの近所のWS、TEPPEさんの作品。
Bartimaeus Special Edition」と銘の入った特注品!

アタックスピードもすごく短く、すばらしい出来!
ポールウェポンは攻撃の間隔が長いので、非常にありがたい。
TEPPEさん、ありがとう!!

でもって、いまだスキルポイントが大量にあるので、ここぞとばかりにスキルをゲットしましたw
その中にCHも入っています。

早速、ペットをゲットしに放浪w

バイクで徘徊すること5分。鳥(carrion spat)を発見!

Babyに近づき、tame、tame、tame~~~~!

やっと、げっと!^^

鳥さんがペット第1号です(SS撮るの忘れてた><)
ちょっとかわいい!
搭乗出来るようにするためには、マスターCHに依頼するしかないですね^^

鳥もかわいいけど、早くwrixをゲットしたい^^

ブログはじめました

主にMMORPGであるスターウォーズ・ギャラクシーズ(SWG)のプレイ日記になる予定で、PAのメンバーに触発されて開設に至る^^
日記と言うよりはメモに近いかも・・・

今の状況はというと、
◇マスター・アーマースミスを目指し、目下、修行中
◇自分用のキチンアーマーを密かに作成中
 修行中のため、売り物になるようなアーマーを作ることができない
 とりあえず満足感を得るために、自分用のキチンアーマーを作成中
◇あまり見かけることのない棒も修行中
 パイクマンまで程遠い
◇現在、皮集めが趣味
 リソース集めというのが建前
 ホントはペットが欲しいための経験値貯めという噂もある^^
◇ドロイドが欲しい今日この頃
◇マーチャントスキルとるかどうか、悩んでる^^;
◇タイレナ:コレリア近辺に家を構える
◇裏に同盟軍の戦術センターあり^^
◇所属するPAは「Salute to Freedom」(STF)
◇ときどき宇宙に出る
 如何せん、宇宙船のエンジンが弱く、帝国の船に追いつけない。
 早いうちにエンジン獲得しなければ・・・

PAメンバーの皆様は、すごい人ばかりです。
早く役に立てるよう、マスターにならなければ・・・

マンダロリアン・アーマー

How to get in?

You need to have completed the Jabba theme park, and talk to Boba Fett.
He will give you permission into the bunker.
If you have not done these missions, then you can group with someone who has.
For both of you to get access, when you go in the first door around the corner.
You will see a Door Terminal.
When the person with the quest completed uses the terminal it will "Unlock" the bunker entrance.


Sections & Keys:

The bunker is setup in 4 sections.
The exterior, Section A, Section B, and the Mine Section.
You will need 3 different keys in order to continue to each of the 3 section.
Each section key can be found by locating their allocated door terminals.
How to access the Exterior section, please look above at "How to get in?".
When the terminal is attempted to "unlock" the door.
It will notify security, in which a bloodguard or a ghost will come down to investigate.
As soon as this individual is attacked, he will then call for reinforcements.
When the reinforcements arrive, you then attack him; which then in turn calls for the keymaster.
The keymaster as I call him, is someone who has no title, just a name.
After killing this guy, and looting him.
You will be given the section keypass to the door terminal you had just tried to unlock.
Keymasters look just like Death Watch Wraiths and have identical resistances.


Mandalorian Forges:

There are three different forge rooms.
These will be split up into their allocated profession.
Every peice of armor requires 4 components.
The peice you are crafting (the helmet), Alum Mineral, Protective Coating, and Binary Liquid.
The Bounty-Hunter armor itself CANNOT be looted from within the bunker.
Only the random Black Sun spawns that are located outside the bunker loot armor.
The 3 professions required to get inside the forge are Master Tailor, Master Armorsmith, Master Droid Engineer.

Master Tailor = Leggings, Gloves, and Belt.
Master Droid Engineer = Bracers, Helmet. (Jetpack crafting station is inside the Master Droid Engineer forge room.)
Master Armorsmith = Bicepts, Boots, and Chestplate.
Master Artisan = Jetpack


Components:

Armor & Jetpack Base - looted off random Black Sun spawns (yavin, endor, dath)
Alum Gel - npc bunker loot (used to modify rebreathers in Section B)
Protective Coating - Death Watch Overlord, Death Watch Wraiths, Death Watch Ghosts
Alum Mineral - The miner's quest within the mine.
Binary Liquid - Death Watch Overlord, Death Watch Wraiths, Death Watch Ghosts
Jetpack Components - Looted from containers inside the bunker.The jetpack base is looted from Black Sun spawns outside of the bunker.
Other Misc Bunker Loots : DE-10 Schematic , Executioner's Axe Schematic, Crates of Art, DE-10 Pistol Barrels, Transmission Disks, Datastorage Units.

Finding Section A:
After unlocking the first door terminal, and proceeding through the adjacent door.
Moving right through this next room will give you a dead end with either left or right.
Proceed left here, down the ramp.
Once in the next room you will want to hang another left.
This route will eventually lead you to an open room with some harmless droids in the center.
The door you entered this room in, directly to your left is the door terminal to Section A.
The door right next to the terminal, is the locked Section A door.


Finding Section B:
Going through the Section A door, you will want to take that first left, down the long hallway.
Follow this all the way to the end, until you get to the open room.
In this open room, there is a technician you can talk to who will tell you what professions are needed to craft Mandalorian (incase I eh'um, accidently mixmatched professions with peices).
Once you enter this room, keep going straight through the door directly infront of you across the room.
This will lead down a series of ramps, into another large room.
Once you are in this large room, directly across infront of you is the Section B door terminal.
The door right next to this terminal is not the Section B door, but if you go through this door into the next room, the door straight across (next to the coal bin), is the Section B door.
There is another way to get to Section B, but this route directly runs into the door terminal.


Finding the Mines:
Proceeding through the Section B door, there is a down ramp right infront of you.
Take it all the way to the bottom, through the glassed entrance and hang a right.
After going through the next door, hang your first left that goes down another ramp.
At the bottom of this ramp to your right is the locked mine entrance.
To open this door, you will take a left.
Once you go around that corner you will see a very long hall.
At the very end of this hall is the Mine terminal.
Once you have obtained the key, you can then unlock the terminal and proceed back to the locked door.


Navigating through the Mines:
For the sake of difficulty, I will entail 2 directions.
The first direction is maintaining all Left hand turns.
This will lead you to the Miner's Quest.
Proceeding at the entrance to take all right hand turns, (besides where the mine rats are, you take a left) will eventually run into the first forge door.
I won't go into specifics, it is up to you guys to figure this area out on your own.
The mine gas will not harm people buffed, but unbuffed people will have a devestating toll.


Crafting a Mandalorian Helm:
Once you find the Mandalorian Droid Engineer Forge door.
You will proceed through the glass door, up the ramps to the very top.
The jetpack crafting station is on the second floor, as the mandalorian forge is on the third.
You will want to protect your crafter at all costs.
I suggest not entering the forge aggro'd, and not crafting with him aggro'd either.
Once he inserts the first peice (the helm), a bunch of guys will spawn.
Protect him at all costs! If he dies, the mission could potentially get bugged at any point, even if he hasn't crafted yet.
You will be given a series of instructions that are self explanitory.
For instance, inserting the rest of the peices and it will automatically craft for you.
There is another guide that goes through this more indepth, i suggest finding that and reading it.
As far as we know, there is no order in which you input the components.
This stage is not very hard, it is more of a matter of protecting your crafter.
You will only need the 4 components I listed in Mandalorian Forges.
You do not need a crafting tool or any resources.


The Miner's Quest:
This is one of the hardest quests within this game.
If there is one that is harder, i simply have not found it yet.
This quest is time based, however; components from within the quest can be obtained sometimes after the timer expires.
As long as you go and grab the component and restart the quest.
You can still proceed to the next step.


Finding the Miner -  Look under Navigating through the Mines for how to find the Miner's Quest.
Helping a friend - This is the first mission you will be given.
A friend has Alum Sickness and you are required to cure him to obtain a battery.
Once you find him within the mines, attack him.
It will wake him up out of his sense, and he will instruct you to find a cure for him.
To find the cure, after proceeding through the Section A door, you will want to take your first right.
Down that hall you will run into 2 different rooms infront of you, and to your right.
One of these rooms is the workshop, the other is the medical facility.
Conversating with the medical droid will give you the Alum Sickness Cure.


Now that you have the cure, you can run back down to the guy who told you about the cure, and cure him.
He will then give you a battery that goes back to the miner.
Once you give the miner the battery, he will need you to clean it.
As i mentioned above about the workshop and the medical facility, the workshop is where you clean the battery.
Just give it to the droid, and he will clean it.
After obtaining the clean battery, go back down and give it to the miner.

 

This is the last part of the quest, and was the most frustrating.
The miner will need you to turn on the water pumps.
To find this room, after you enter the Section B door, don't go down the ramp.
Go straight ahead to the door, and take your first left.
This room has 4 different water pump gages on the wall.
They have 2 options, on and off.
If I knew the sequence to getting them all on, I probably wouldn't include it.
It would spoil all the fun

RISアーマーについて

ファクション・ポイントを譲渡する際の譲渡率

他のプレイヤーにファクション・ポイントを譲渡する際の譲渡率は、ポイントを与える側のプレイヤーのランクに基づきます。

内訳は以下のとおり。()付は階級状況を示している。


他のプレイヤーに10ファクション・ポイントを譲渡したいランス・コーポラルは、そのためには50ファクション・ポイントを払わなければならない。

  プライベート     :6.7対1 :(兵卒  ) :   200
  ランス・コーポラル  :5.0対1 :(上等兵 ) :   400
  コーポラル      :4.0対1 :(伍長  ) :   800
  スタッフ・コーポラル :3.4対1 :(先任軍曹) : 1,200
  サージャント     :2.9対1 :(軍曹  ) : 1,600
  スタッフ・サージャント:2.5対1 :(曹長  ) : 2,000
  マスター・サージャント:2.3対1 :(    ) : 2,500
  ワラント・オフィサーⅡ:2.0対1 :(    ) : 3,000
  ワラント・オフィサーI:1.9対1 :(    ) : 3,500
  セカンド・リュテナント:1.7対1 :(少尉  ) : 4,000
  リュテナント     :1.6対1 :(中尉  ) : 5,000
  キャプテン      :1.5対1 :(大尉  ) : 5,000
  メイジャー      :1.4対1 :(少佐  ) : 5,500
  リュテナント・コーネル:1.3対1 :(中佐  ) : 5,500
  コーネル       :1.2対1 :(大佐  ) : 6,000


ファクションポイントの譲渡方法

相手プレイヤーにターゲットを合わせ、/delegatefactionの後に譲渡したいポイント数を入力。

例) /delegatefaction 20
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